Poor Dee-Jay, stuck as an extra member of the less than popular Battle Force 2000. To further add to his misery, the guy debuted and died in the same comic issue. And don’t get me started about his funky boots. Possibly the explanation for his boots lies in BF2K’s mission as a testing ground for future weapons. Somewhere in 1986, there was a skunkworks set up just for designing future combat footwear. That’s the best I can come up with. Maybe it’s because the first version came out after my kid toy collecting days were over, but I just don’t get Dee-Jay. At all.
Maybe as a reprieve for his original short shrift, he was given a re-release as part of the Arctic Commandos mail-in set. Deej was a key member of the team according to the file card. Cobra had a powerful laser set up on Mt. Everest, and it was up to the Joes to take it out. That’s right, a late line mail-in came along with a nice little storyline. Actually, the single file card just made up for the fact that each figure didn’t get its own separate version. In the story, Dee-Jay ‘s job was to plant explosives on the laser, a pretty tough assignment, and one that doesn’t seem at first to fit within his MOS. However, as the man has a lot of communications experience and is described as a whiz when it comes to technological improvisation, I can see how they might tap him for the job. Okay, I’m probably grasping at straws in trying to explain the shoehorning of a weirdo like Dee-Jay into such a straightforward mission.
I find the figure itself to be much more appealing than the original version. The new cold weather uniform color scheme is more cohesive than the multicolored mess that proceeded it. The figure doesn’t embarrass itself too much, beyond being a bright 90s release. Although he didn’t get to keep much of his unique comm gear, his helmet antenna was thankfully included. Even though I’m a sucker for cold weather Joes, and as much as I love baby blue, I still find the figure to be a head scratcher.